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Table 4 Execution times for the algorithms

From: Texture-based block partitioning method for motion compensated frame interpolation

Sequence   OB-MCI (Han and Woods 1997) (s) PMVS (Kim and Sunwoo 2014) (s) VS-BMC (Choi et al. 2007) (s) Dual ME (Kang et al. 2010) (s) Proposed (s)
Foreman CIF 46.54 47.01 120.34 108.17 86.06
Akiyo 46.81 47.48 120.14 107.27 86.90
Football 46.59 47.04 120.28 107.67 82.74
Coastguard 46.77 47.11 120.39 107.48 85.68
Flower 46.59 46.82 120.59 107.37 85.10
Highway 46.60 47.20 120.29 107.56 84.34
Mobile 45.38 47.09 120.41 107.79 86.83
News 45.74 46.77 120.87 107.85 84.48
Hall 46.56 47.20 120.81 107.4 84.14
Stefan 45.53 46.78 120.52 107.68 82.93
Silent 45.47 46.76 120.46 108.56 84.50
Container 46.68 46.81 121.58 107.46 85.80
Parkrun 720p 414.00 427.00 1096.67 956.25 750.40
Shields 414.53 426.20 1096.07 961.77 750.22
Stockholm 413.64 426.44 1097.65 958.58 761.72
Vidyo1 400.88 417.34 1089.53 955.72 745.95
Fourpeople 412.17 418 1090.26 960.76 749.07
Johnny 409.82 418.44 1088.14 954.53 757.68
Bluesky 1080p 954.30 966.25 2463.30 2194.49 1697.86
Kimono1 922.19 942.96 2457.10 2177.59 1644.35
ParkScene 923.37 943.95 2452.35 2186.98 1676.42
Sunflower 935.67 962.61 2479.81 2249.00 1648.18
Average   307.08 314.24 811.71 720.36 554.61
Average gain   247.52 240.37 −257.10 −165.75