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Table 1 Regions and corresponding rules for discarding interior points

From: CudaChain: an alternative algorithm for finding 2D convex hulls on the GPU

Region

First point

Last point

Order of x coordinates

Order of y coordinates

Rule for discarding

Lower left (\(\hbox {R}_{1}\))

\(P_{minx}\)

\(P_{miny}\)

Ascending

Descending

Sort x in ascending order first; Discard point P according to the rule listed in Fig. 2a

Lower right (\(\hbox {R}_{2}\))

\(P_{miny}\)

\(P_{maxx}\)

Ascending

Ascending

Sort y in ascending order first; Discard point P according to the rule listed in Fig. 2b

Upper right (\(\hbox {R}_{3}\))

\(P_{maxx}\)

\(P_{maxy}\)

Descending

Ascending

Sort x in descending order; Discard point P according to the rule listed in Fig. 2c

Upper left (\(\hbox {R}_{4}\))

\(P_{maxy}\)

\(P_{minx}\)

Descending

Descending

Sort y in descending order; Discard point P according to the rule listed in Fig. 2d