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Table 2 Personal and social features

From: Multimodal game bot detection using user behavioral characteristics


Key idea

Personal feature

Player information

Login frequency, play time, game money, number of IP address

Player actions

Sitting, earning experience points, obtaining items, earning game money, earning player kill points, harvesting items, resurrection, restoring experience points, being killed by a non-player and/or player character, using portals

Social feature

Group activities

Party play time, guild activities

Social interaction diversity

Party play, friendship, trade, whisper, mail, shop, guild

Network measures

Degree centrality, betweenness centrality, closeness centrality, eigenvector centrality, eccentricity, authority, hub, PageRank, clustering coefficient