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Table 2 Personal and social features

From: Multimodal game bot detection using user behavioral characteristics

Category Key idea
Personal feature
Player information Login frequency, play time, game money, number of IP address
Player actions Sitting, earning experience points, obtaining items, earning game money, earning player kill points, harvesting items, resurrection, restoring experience points, being killed by a non-player and/or player character, using portals
Social feature
Group activities Party play time, guild activities
Social interaction diversity Party play, friendship, trade, whisper, mail, shop, guild
Network measures Degree centrality, betweenness centrality, closeness centrality, eigenvector centrality, eccentricity, authority, hub, PageRank, clustering coefficient