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Table 1 Previous research on server-side detection

From: Multimodal game bot detection using user behavioral characteristics

Category

Definition/key papers

Key idea

Action frequency analysis

Detection method based on users’ game play pattern analysis (Chen and Hong 2007; Thawonmas and Kashifuji 2010; Park et al. 2010; Chung et al. 2013; Zhang et al. 2015)

Action frequency, type, and time-interval analyses

Idle time analysis

Social activity analysis

Detection method based on users’ social interactions analysis (Varvello and Voelker 2010; Kang et al. 2012, 2013; Oh et al. 2013)

Party play log analysis

Chatting pattern analysis

Social network analysis

Gold farming group analysis

Detection method based on users’ economic activities analysis (Itsuki et al. 2010; Seo and Kim 2011; Kwon et al. 2013; Woo et al. 2011)

Real money trading analysis

Trade network analysis

Connection pattern analysis

Sequence analysis

Detection method based on users’ continuous play sequences analysis (Ahmad et al. 2009; Platzer 2011; Lee et al. 2015)

Game event sequence analysis

Combat sequence analysis

Similarity analysis

Detection method based on users’ behavioral pattern similarity analysis (Kwon and Kim 2011; Lee et al. 2016)

Self-similarity analysis

Moving path analysis

Detection method based on patterns and zones of moving path analysis (Thawonmas et al. 2007; van Kesteren et al. 2009; Mitterhofer et al. 2009; Pao et al. 2010, 2012)

Coordinate analysis

Zone analysis