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Table 1 Previous research on server-side detection

From: Multimodal game bot detection using user behavioral characteristics

Category Definition/key papers Key idea
Action frequency analysis Detection method based on users’ game play pattern analysis (Chen and Hong 2007; Thawonmas and Kashifuji 2010; Park et al. 2010; Chung et al. 2013; Zhang et al. 2015) Action frequency, type, and time-interval analyses
Idle time analysis
Social activity analysis Detection method based on users’ social interactions analysis (Varvello and Voelker 2010; Kang et al. 2012, 2013; Oh et al. 2013) Party play log analysis
Chatting pattern analysis
Social network analysis
Gold farming group analysis Detection method based on users’ economic activities analysis (Itsuki et al. 2010; Seo and Kim 2011; Kwon et al. 2013; Woo et al. 2011) Real money trading analysis
Trade network analysis
Connection pattern analysis
Sequence analysis Detection method based on users’ continuous play sequences analysis (Ahmad et al. 2009; Platzer 2011; Lee et al. 2015) Game event sequence analysis
Combat sequence analysis
Similarity analysis Detection method based on users’ behavioral pattern similarity analysis (Kwon and Kim 2011; Lee et al. 2016) Self-similarity analysis
Moving path analysis Detection method based on patterns and zones of moving path analysis (Thawonmas et al. 2007; van Kesteren et al. 2009; Mitterhofer et al. 2009; Pao et al. 2010, 2012) Coordinate analysis
Zone analysis