From: Multimodal game bot detection using user behavioral characteristics
Category | Definition/key papers | Key idea |
---|---|---|
Action frequency analysis | Detection method based on users’ game play pattern analysis (Chen and Hong 2007; Thawonmas and Kashifuji 2010; Park et al. 2010; Chung et al. 2013; Zhang et al. 2015) | Action frequency, type, and time-interval analyses |
Idle time analysis | ||
Social activity analysis | Detection method based on users’ social interactions analysis (Varvello and Voelker 2010; Kang et al. 2012, 2013; Oh et al. 2013) | Party play log analysis |
Chatting pattern analysis | ||
Social network analysis | ||
Gold farming group analysis | Detection method based on users’ economic activities analysis (Itsuki et al. 2010; Seo and Kim 2011; Kwon et al. 2013; Woo et al. 2011) | Real money trading analysis |
Trade network analysis | ||
Connection pattern analysis | ||
Sequence analysis | Detection method based on users’ continuous play sequences analysis (Ahmad et al. 2009; Platzer 2011; Lee et al. 2015) | Game event sequence analysis |
Combat sequence analysis | ||
Similarity analysis | Detection method based on users’ behavioral pattern similarity analysis (Kwon and Kim 2011; Lee et al. 2016) | Self-similarity analysis |
Moving path analysis | Detection method based on patterns and zones of moving path analysis (Thawonmas et al. 2007; van Kesteren et al. 2009; Mitterhofer et al. 2009; Pao et al. 2010, 2012) | Coordinate analysis |
Zone analysis |