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Table 1 Systems comparison

From: Towards a web-based archaeological excavation platform for smartphones: review and potentials

No.

Name

Smartphone

Web

Excavation

Collaborate

Gather/record data

Analyze data

Digest/present

Portability

1

Virtual Anthropology (Weber 2014)

None

Partial (through the share step)

Partial (research on already found fossils)

Partial (through the share step)

Full (through the digitize step)

Full (through the steps: expose, compare and reconstruct)

Partial (through the share step)

N/A

2

Digital Threads across the Landscape (Andersen and Møbjerg 2013)

Full (is a smartphone location based AR application designed to display prehistoric and historic finds and sites at the actual locations)

Partial (a web-based editor tool makes it easy for museum curators to add new locations)

None

Full (users contribute with new cultural heritage info)

Full (users contribute with new cultural heritage info)

Partial (add sites and modify content in-house, without a constant need for technical support)

(Full) make common cultural heritage more visible and readily available to a wider audience

(Full) Compatible with most smartphones

3

Tiled Display Wall system (Rieko et al. 2012)

Full

Partial (access supporting web content, deployment on web)

None (personal information spaces for cultural heritage dissemination)

Partial (collaborative mechanisms are favored)

None (end-user tool)

None (end-user tool)

Full (means for disseminating cultural content)

Full (deployment on different devices: web, touch screen, mobile)

4

ALERT (Barreau et al. 2013)

Full (GPS enabled ALERT mobile app)

Full (jQueryMobile, HTML5, CSS and JavaScript)

None (vulnerability assessment of coastal archaeological heritage)

Full (widen collaboration perspectives of between researchers, heritage managers and the wider community)

Full (allows the user to type and upload all the relevant information contained in the vulnerability evaluation form)

Partial (used in initial stage in the implementation of managing and research solutions)

None (used in initial stage in the implementation of managing and research solutions)

(Full) compatible with most smartphones

5

PEACH (Busetta et al. 2004)

Full (PDAs)

None

None (museum visitors are provided with information about exhibits)

Full (LoudVoice: main technique for agent coordination in ambient intelligence scenarios)

None (only for presenting information about exhibits)

None (only for presenting information about exhibits)

Full (main scopus for presenting content)

Full (presented by variety of clients (e.g., hand-held devices such PDAs, kiosks, wall screens etc.)

6

ArchField (Stanish and Levy 2013)

Partial (desktop application that may run on mobile devices)

Partial (desktop web interface)

Full (framework for in-field geographic data recording)

N/A

Full (geographic data recording, editing and reconstructions)

Partial (desktop interface running on multiple devices)

7

OpenDig (Vincent et al. 2013)

Full (iOS application)

Partial (only HTTP and semantic web exploitation)

Full (used in excavation sites)

Partial (simultaneous access to database)

Full (platform for recording, editing, managing and publishing archaeological data)

Full (desktop and smartphones)

8

REVEAL (Sanders 2011)

None

Partial (simplistic web interface)

Full (coordinates excavations with semi-automated tools that in turn can ease the process of documenting sites)

N/A

Full (document sites, trenches and objects, of recording excavation progress)

Full (research and analyze collected evidence)

Full (create 3D models and virtual worlds)

None (single piece of software running on PC)

9

3D Murale (Cosmas et al. 2001)

None

None

Full (Measure terrain, stratigraphy, buildings, building blocks, pottery, pottery sherds and statues on archaeological site)

N/A

Full (incorporates audio/video/image/text capture and creation)

Partial (indexing/integration tools)

Full (visualisation tools for viewing the outcome of database search process and for dissemination, search tools)

None

10

Digital excavation data management system (Drap and Long 2001)

None

Partial (diffusion of knowledge about the excavation via web interface)

Full (data management system for archaeological excavations)

Full (simultaneous contribution by staff members)

Full (textual, image, photogrammetry)

Full (store and manipulate data to dedicated DBMS)

Full (web-based presentation)

N/A

11

Lost City of Clonmacnoise (Duffy et al. 2011)

Full (iOS application)

None (only minor HTML contribution)

None

N/A

Full (graphical 3D models of buildings)

Full (assemble georeferenced terrain surface etc.)

Full (present reconstructed cultural heritage sites)

Partial (iOS devices)

12

Situational interactive spaces (Ardito et al. 2012)

Partial (devices with touch screens and mobiles)

Full (web-based platform)

None (oriented for dissemination)

Full (visitors create and interact with situational places)

None (oriented for dissemination)

Full (cultural heritage content dissemination)

Full (deployment on different devices web, touch screen, mobile, LIM)

13

XMAR (Brondi et al. 2012)

Full (markerless mobile augmented reality application)

Full (outcome: 3D website of Piazza dei Miracoli)

None (Only for cultural dissemination)

None (single-user application)

None (end-user application)

None (end-user application)

Full (3D real-time rendering of cultural heritage monuments)

Partial (access through Android devices and desktop computers)