From: An English vocabulary learning support system for the learner’s sustainable motivation
Function | Content | Agree | Neither agree nor disagree | Disagree |
---|---|---|---|---|
Weak point learning | 1. I may learn on this app with sustainable motivation. | 16 (59.3%) | 10 (37.0%) | 1 (3.7%) |
2. I enjoyed playing this app. | 14 (51.9%) | 11 (40.7%) | 2 (7.4%) | |
3. I felt that I could memorize English words. | 8 (29.6%) | 13 (48.1%) | 6 (22.2%) | |
4. I want to play this app once again. | 11 (40.7%) | 12 (44.4%) | 4 (14.8%) | |
Time Trial Challenge | 5. I may learn on this app with sustainable motivation. | 17 (63.0%) | 8 (29.6%) | 2 (7.4%) |
6. I enjoyed playing this app. | 18 (66.7%) | 5 (18.5%) | 4 (14.8%) | |
7. I felt that I could memorize English words. | 6 (22.2%) | 13 (48.1%) | 8 (29.6%) | |
8. I want to play this app once again. | 12 (44.4%) | 12 (44.4%) | 3 (11.1%) | |
Character growth | 9. I may learn on this app with sustainable motivation. | 12 (46.2%) | 7 (26.9%) | 7 (26.9%) |
10. I want to grow the character more. | 14 (53.8%) | 4 (15.4%) | 8 (30.8%) | |
BPQ50792-xml0x.pngCleRaranpkioinngts\c:IMG | 11. I may learn on this app with sustainable motivation. | 19 (73.1%) | 5 (19.2%) | 2 (7.7%) |
12. I want to play this app more times to raise my score. | 16 (61.5%) | 5 (19.2%) | 5 (19.2%) | |
SNS | 13. I may learn on this app with sustainable motivation. | 6 (23.1%) | 10 (38.5%) | 10 (38.5%) |
14. I may submit my score when I get a good score. | 5 (19.2%) | 5 (19.2%) | 16 (61.5%) |