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Table 4 Execution times for the algorithms

From: Texture-based block partitioning method for motion compensated frame interpolation

Sequence

 

OB-MCI (Han and Woods 1997) (s)

PMVS (Kim and Sunwoo 2014) (s)

VS-BMC (Choi et al. 2007) (s)

Dual ME (Kang et al. 2010) (s)

Proposed (s)

Foreman

CIF

46.54

47.01

120.34

108.17

86.06

Akiyo

46.81

47.48

120.14

107.27

86.90

Football

46.59

47.04

120.28

107.67

82.74

Coastguard

46.77

47.11

120.39

107.48

85.68

Flower

46.59

46.82

120.59

107.37

85.10

Highway

46.60

47.20

120.29

107.56

84.34

Mobile

45.38

47.09

120.41

107.79

86.83

News

45.74

46.77

120.87

107.85

84.48

Hall

46.56

47.20

120.81

107.4

84.14

Stefan

45.53

46.78

120.52

107.68

82.93

Silent

45.47

46.76

120.46

108.56

84.50

Container

46.68

46.81

121.58

107.46

85.80

Parkrun

720p

414.00

427.00

1096.67

956.25

750.40

Shields

414.53

426.20

1096.07

961.77

750.22

Stockholm

413.64

426.44

1097.65

958.58

761.72

Vidyo1

400.88

417.34

1089.53

955.72

745.95

Fourpeople

412.17

418

1090.26

960.76

749.07

Johnny

409.82

418.44

1088.14

954.53

757.68

Bluesky

1080p

954.30

966.25

2463.30

2194.49

1697.86

Kimono1

922.19

942.96

2457.10

2177.59

1644.35

ParkScene

923.37

943.95

2452.35

2186.98

1676.42

Sunflower

935.67

962.61

2479.81

2249.00

1648.18

Average

 

307.08

314.24

811.71

720.36

554.61

Average gain

 

247.52

240.37

−257.10

−165.75